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Text File  |  2000-08-18  |  11KB  |  306 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  hb_set.ast written at Tues Nov 17 16:06 1998
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. //  bigcanis            //  Session name
  10. bigcanis_sound1.wav
  11. bigcanis_sound2.wav
  12. bigcanis_roar.wav
  13. punch.wav
  14. end
  15.  
  16. // *** This first section contains the names of all the win_anims used by the table
  17.  
  18. bigcanis_standing_idle
  19. bigcanis_crouch_idle
  20. bigcanis_hurt_idle
  21. bigcanis_crouch_idle_to_standing_idle
  22. bigcanis_hurt_idle_to_standing_idle
  23. bigcanis_gets_up_from_crouch
  24. bigcanis_idle_to_walk_pt_1
  25. bigcanis_walk_pt_1
  26. bigcanis_walk_pt_2
  27. bigcanis_walk_pt_1_to_idle
  28. bigcanis_walk_pt_2_to_idle
  29. bigcanis_turn_left
  30. bigcanis_turn_right
  31. bigcanis_attack_1
  32. bigcanis_attack_2
  33. bigcanis_attack_3
  34. bigcanis_attack_4
  35. bigcanis_knocked_in_head
  36. bigcanis_hit_from_hurt_idle
  37. bigcanis_die_from_hurt_idle
  38. bigcanis_roar
  39. bigcanis_appear
  40. bigcanis_disappear
  41. end
  42.  
  43.  
  44. // *** This second section contains the values for each anim state
  45.  
  46. bigcanis_standing_idle
  47. bigcanis_crouch_idle
  48. bigcanis_hurt_idle
  49. bigcanis_crouch_idle_to_standing_idle
  50. bigcanis_hurt_idle_to_standing_idle
  51. bigcanis_gets_up_from_crouch
  52. bigcanis_idle_to_walk_pt_1
  53. bigcanis_walk_pt_1
  54. bigcanis_walk_pt_2
  55. bigcanis_walk_pt_1_to_idle
  56. bigcanis_walk_pt_2_to_idle
  57. bigcanis_turn_left
  58. bigcanis_turn_right
  59. bigcanis_walk_pt_1_turn_left
  60. bigcanis_walk_pt_2_turn_left
  61. bigcanis_walk_pt_1_turn_right
  62. bigcanis_walk_pt_2_turn_right
  63. bigcanis_attack_1
  64. bigcanis_attack_2
  65. bigcanis_attack_3
  66. bigcanis_attack_4
  67. bigcanis_knocked_in_head
  68. bigcanis_hit_from_hurt_idle
  69. bigcanis_die_from_hurt_idle
  70. bigcanis_roar
  71. bigcanis_appear
  72. bigcanis_disappear
  73. bigcanis_gone
  74. end
  75.  
  76.  
  77. bigcanis_standing_idle                       // name of this anim_state
  78. bigcanis_standing_idle                       // name for the win_anim for this state
  79. bigcanis_standing_idle                       // default link anim for this anim state
  80. // Begin entries for this anim state
  81. u; bigcanis_idle_to_walk_pt_1
  82. u; bigcanis_idle_to_walk_pt_1
  83. e u; bigcanis_idle_to_walk_pt_1
  84. l; bigcanis_turn_left
  85. r; bigcanis_turn_right
  86. u l; bigcanis_idle_to_walk_pt_1
  87. u r; bigcanis_idle_to_walk_pt_1
  88. end_of_entries
  89.  
  90. bigcanis_crouch_idle                       // name of this anim_state
  91. bigcanis_crouch_idle                       // name for the win_anim for this state
  92. bigcanis_crouch_idle                       // default link anim for this anim state
  93. // Begin entries for this anim state
  94. end_of_entries
  95.  
  96. bigcanis_hurt_idle                        // name of this anim_state
  97. bigcanis_hurt_idle                        // name for the win_anim for this state
  98. bigcanis_hurt_idle                        // default link anim for this anim state
  99. // Begin entries for this anim state
  100. end_of_entries
  101.  
  102. bigcanis_crouch_idle_to_standing_idle              // name of this anim_state
  103. bigcanis_crouch_idle_to_standing_idle              // name for the win_anim for this state
  104. bigcanis_standing_idle                       // default link anim for this anim state
  105. // Begin entries for this anim state
  106. end_of_entries
  107.  
  108. bigcanis_hurt_idle_to_standing_idle              // name of this anim_state
  109. bigcanis_hurt_idle_to_standing_idle              // name for the win_anim for this state
  110. bigcanis_standing_idle                       // default link anim for this anim state
  111. // Begin entries for this anim state
  112. end_of_entries
  113.  
  114. bigcanis_gets_up_from_crouch                     // name of this anim_state
  115. bigcanis_gets_up_from_crouch                     // name for the win_anim for this state
  116. bigcanis_standing_idle                       // default link anim for this anim state
  117. // Begin entries for this anim state
  118. end_of_entries
  119.  
  120. bigcanis_idle_to_walk_pt_1                       // name of this anim_state
  121. bigcanis_idle_to_walk_pt_1                       // name for the win_anim for this state
  122. bigcanis_walk_pt_2_to_idle                       // default link anim for this anim state
  123. // Begin entries for this anim state
  124. u; bigcanis_walk_pt_1
  125. e u l; bigcanis_walk_pt_1_turn_left
  126. e u r; bigcanis_walk_pt_1_turn_right
  127. e u; bigcanis_walk_pt_1
  128. end_of_entries
  129.  
  130. bigcanis_walk_pt_1                        // name of this anim_state
  131. bigcanis_walk_pt_1                        // name for the win_anim for this state
  132. bigcanis_walk_pt_1_to_idle                       // default link anim for this anim state
  133. // Begin entries for this anim state
  134. e u; bigcanis_walk_pt_2
  135. u l; bigcanis_walk_pt_1_turn_left
  136. u r; bigcanis_walk_pt_1_turn_right
  137. e u l; bigcanis_walk_pt_2_turn_left
  138. e u r; bigcanis_walk_pt_2_turn_right
  139. end_of_entries
  140.  
  141. bigcanis_walk_pt_2                        // name of this anim_state
  142. bigcanis_walk_pt_2                        // name for the win_anim for this state
  143. bigcanis_walk_pt_2_to_idle                       // default link anim for this anim state
  144. // Begin entries for this anim state
  145. e u; bigcanis_walk_pt_1
  146. u l; bigcanis_walk_pt_2_turn_left
  147. u r; bigcanis_walk_pt_2_turn_right
  148. e u l; bigcanis_walk_pt_1_turn_left
  149. e u r; bigcanis_walk_pt_1_turn_right
  150. end_of_entries
  151.  
  152. bigcanis_walk_pt_1_to_idle                       // name of this anim_state
  153. bigcanis_walk_pt_1_to_idle                       // name for the win_anim for this state
  154. bigcanis_standing_idle                       // default link anim for this anim state
  155. // Begin entries for this anim state
  156. end_of_entries
  157.  
  158. bigcanis_walk_pt_2_to_idle                       // name of this anim_state
  159. bigcanis_walk_pt_2_to_idle                       // name for the win_anim for this state
  160. bigcanis_standing_idle                       // default link anim for this anim state
  161. // Begin entries for this anim state
  162. end_of_entries
  163.  
  164. bigcanis_turn_left                        // name of this anim_state
  165. bigcanis_turn_left                        // name for the win_anim for this state
  166. bigcanis_standing_idle                       // default link anim for this anim state
  167. // Begin entries for this anim state
  168. end_of_entries
  169.  
  170. bigcanis_turn_right                       // name of this anim_state
  171. bigcanis_turn_right                       // name for the win_anim for this state
  172. bigcanis_standing_idle                       // default link anim for this anim state
  173. // Begin entries for this anim state
  174. end_of_entries
  175.  
  176. bigcanis_walk_pt_1_turn_left                     // name of this anim_state
  177. bigcanis_walk_pt_1                        // name for the win_anim for this state
  178. bigcanis_walk_pt_1_to_idle                       // default link anim for this anim state
  179. extra_rotation_velocity    0.0000   -1.0   0.0000        // extra rotation velocities to apply during anim
  180. // Begin entries for this anim state
  181. e u; bigcanis_walk_pt_2
  182. u l; bigcanis_walk_pt_1_turn_left
  183. u r; bigcanis_walk_pt_1_turn_right
  184. e u l; bigcanis_walk_pt_2_turn_left
  185. e u r; bigcanis_walk_pt_2_turn_right
  186. end_of_entries
  187.  
  188. bigcanis_walk_pt_2_turn_left                     // name of this anim_state
  189. bigcanis_walk_pt_2                        // name for the win_anim for this state
  190. bigcanis_walk_pt_2_to_idle                       // default link anim for this anim state
  191. extra_rotation_velocity    0.0000   -1.0   0.0000        // extra rotation velocities to apply during anim
  192. // Begin entries for this anim state
  193. e u; bigcanis_walk_pt_1
  194. u l; bigcanis_walk_pt_2_turn_left
  195. u r; bigcanis_walk_pt_2_turn_right
  196. e u l; bigcanis_walk_pt_1_turn_left
  197. e u r; bigcanis_walk_pt_1_turn_right
  198. end_of_entries
  199.  
  200. bigcanis_walk_pt_1_turn_right                    // name of this anim_state
  201. bigcanis_walk_pt_1                        // name for the win_anim for this state
  202. bigcanis_walk_pt_1_to_idle                       // default link anim for this anim state
  203. extra_rotation_velocity    0.0000   1.0   0.0000         // extra rotation velocities to apply during anim
  204. // Begin entries for this anim state
  205. e u; bigcanis_walk_pt_2
  206. u l; bigcanis_walk_pt_1_turn_left
  207. u r; bigcanis_walk_pt_1_turn_right
  208. e u l; bigcanis_walk_pt_2_turn_left
  209. e u r; bigcanis_walk_pt_2_turn_right
  210. end_of_entries
  211.  
  212. bigcanis_walk_pt_2_turn_right                    // name of this anim_state
  213. bigcanis_walk_pt_2                        // name for the win_anim for this state
  214. bigcanis_walk_pt_2_to_idle                       // default link anim for this anim state
  215. extra_rotation_velocity    0.0000   1.0   0.0000         // extra rotation velocities to apply during anim
  216. // Begin entries for this anim state
  217. e u; bigcanis_walk_pt_1
  218. u l; bigcanis_walk_pt_2_turn_left
  219. u r; bigcanis_walk_pt_2_turn_right
  220. e u l; bigcanis_walk_pt_1_turn_left
  221. e u r; bigcanis_walk_pt_1_turn_right
  222. end_of_entries
  223.  
  224. bigcanis_attack_1  //this is the swat              // name of this anim_state
  225. bigcanis_attack_1                         // name for the win_anim for this state
  226. bigcanis_standing_idle                       // default link anim for this anim state
  227. attack 15
  228. sound_effect 0
  229. standard_1
  230. // Begin entries for this anim state
  231. end_of_entries
  232.  
  233. bigcanis_attack_2  //crush under hands              // name of this anim_state
  234. bigcanis_attack_2                         // name for the win_anim for this state
  235. bigcanis_standing_idle                       // default link anim for this anim state
  236. //attack 15
  237. // Begin entries for this anim state
  238. end_of_entries
  239.  
  240. bigcanis_attack_3  //grab (to crouch)              // name of this anim_state
  241. bigcanis_attack_3                         // name for the win_anim for this state
  242. bigcanis_standing_idle                       // default link anim for this anim state
  243. sound_effect 0
  244. //attack 15
  245. // Begin entries for this anim state
  246. end_of_entries
  247.  
  248. bigcanis_attack_4  //shockwave stomp              // name of this anim_state
  249. bigcanis_attack_4                         // name for the win_anim for this state
  250. bigcanis_standing_idle                       // default link anim for this anim state
  251. sound_effect 1
  252. attack 30
  253. standard_2
  254. play_script bigcanis_shock_wave
  255. // Begin entries for this anim state
  256. end_of_entries
  257.  
  258. bigcanis_knocked_in_head                       // name of this anim_state
  259. bigcanis_knocked_in_head                       // name for the win_anim for this state
  260. bigcanis_standing_idle                       // default link anim for this anim state
  261. standard_3_reaction
  262. hit
  263. impervious
  264. sound_effect 3
  265. play_script bigcanis_e2_hit_big
  266. // Begin entries for this anim state
  267. end_of_entries
  268.  
  269. bigcanis_hit_from_hurt_idle                      // name of this anim_state
  270. bigcanis_hit_from_hurt_idle                      // name for the win_anim for this state
  271. bigcanis_standing_idle                       // default link anim for this anim state
  272. // Begin entries for this anim state
  273. end_of_entries
  274.  
  275. bigcanis_die_from_hurt_idle                      // name of this anim_state
  276. bigcanis_die_from_hurt_idle                      // name for the win_anim for this state
  277. bigcanis_standing_idle                       // default link anim for this anim state
  278. // Begin entries for this anim state
  279. end_of_entries
  280.  
  281. bigcanis_roar
  282. bigcanis_roar
  283. bigcanis_standing_idle
  284. sound_effect 2
  285. // Begin entries for this anim state
  286. end_of_entries
  287.  
  288. bigcanis_appear
  289. bigcanis_appear
  290. bigcanis_standing_idle
  291. //anim_time_multiplier 0.1
  292. // Begin entries for this anim state
  293. end_of_entries
  294.  
  295. bigcanis_disappear
  296. bigcanis_disappear
  297. bigcanis_gone
  298. // Begin entries for this anim state
  299. end_of_entries
  300.  
  301. bigcanis_gone
  302. bigcanis_disappear
  303. bigcanis_gone
  304. begin_end_frame 25 25
  305. // Begin entries for this anim state
  306. end_of_entries